When warriors use spear def against me and there using a spear them self, i stick on full spear def, shield and use just deepscar+8, i hit them 300-350dmg, and they hit me 150 :lol:
This is a discussion on Dual Wield within the Tech Support forums, part of the Knight Online (ko4life.com) category; When warriors use spear def against me and there using a spear them self, i stick on full spear def, ...
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When warriors use spear def against me and there using a spear them self, i stick on full spear def, shield and use just deepscar+8, i hit them 300-350dmg, and they hit me 150 :lol:
And what u do about tank Priests? CS + 2 spear parts + 1 ax part = lvl66 warrior doing 150 dmg :P
Not many do that, but few that know the limits of dual wielding do.
Besides a hanguk, because I dont abuse the FT. Whats the next best?
And I hate tank priest with a CS. I carry acid pots for them then wait for them to either get duffed or a sin to come along. :?
impact +8/80Originally posted by Hostage
Besides a hanguk, because I dont abuse the FT. Whats the next best?
And I hate tank priest with a CS. I carry acid pots for them then wait for them to either get duffed or a sin to come along. *:?
Dual impatc +8/80 ftwOriginally posted by Shard+--><div class='quotetop'>QUOTE(Shard)</div><!--QuoteBegin-Hostageimpact +8/80[/b]Besides a hanguk, because I dont abuse the FT. Whats the next best?
And I hate tank priest with a CS. I carry acid pots for them then wait for them to either get duffed or a sin to come along. *:?
I have a question and I will just tag it to this topic.
The off hand weapons AP is cut in half right?
Is the off hand weapon's elemental damage cut in half too?
BTW, Why does my noob warrior dual weild? Philum mp absorb and hacker mp absorb, thats why.
Is the off hand weapon's elemental damage cut in half too?
no....else dual wield wouldn't be better than 2h
Its way more confusing than that, i'll try and take some SS's to explain...Originally posted by MeeP
Is the off hand weapon's elemental damage cut in half too?
no....else dual wield wouldn't be better than 2h
im playing a warrior on cypher....
have rapt +7, 2hgig +7, tota +8/80, impact +7/70, 1h gig +8....
what i use depends alot on what im killing....
talos 1 1920 = 2h gig, 2 1920 - tota / impact
dm = tota and impact
pk, depends with next target... priest = dual weild with imp or gig.... depending on how out numbered i am simply for r hit to cancel castings / duffs / heals
rouge = rapt / 2 h gig, rapt for reach, gig for stun their asses
warrior, raptor or dual weild with impact
1 vs 10 - 2h gig and dd hat, or tota +8 chitin sheild +3 and dd hat
granted not every one has the options for this many combo's for weaps / defs, unless your devile ;/
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