I think there's a communication error here.
Let me try and explain, once again, so you can understand where I'm coming from:
This isn't something new.
This is something that's existed for a long time and is allowed on every other private server (i.e. expected/standard).
It's mostly geared towards removing higher poly meshes/objects (not just the textures as they like to claim - but they say that because they leave a lot of the framework meshes in place, so collision does still work) which cause FPS issues which makes life more difficult with a very populated instance (and hence a huge frame drop to begin with).
This pack also deals with effects (since particle effects in particular are pretty intensive). I don't really care about effects.
This isn't even "wall hacking" as it's understood in the context of Knight Online, ever. If we're talking about CS or something, sure, I get it -- but never in the history of KO has seeing through walls been considered wall hacking, so it's pointless to try and say that we're "not enforcing rules" here. It's not considered bannable.
HAVING SAID THAT. I also told you, and everyone else, several times, that I'd be looking into preventing the egregious/more pointless cases like this while selectively allowing lesser concerns (or preferably giving better graphical options for, so they don't need to resort to this -- but of course, time is a constraint).
As such, there's really no reason to punish them here. By the rules as provided (and we were aware of this pack -- not of the wall thing, but we were aware of it nonetheless), they did nothing wrong.
But I WILL be preventing this stuff (the most egregious instances, anyway), and THEN when we have something in place to fall back on, THEN we can make a rule about it for FUTURE occasions.
If people can calm down a bit so I can stop having to try and explain this to you guys, maybe I can get started on it. But this is just wasting time.
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