We'll see how official goes. But yeah, the stat issue is kind of important to fix before official. I did some duo with a clannie who played a max MP paper mage in order to test fire mage damage and I played sin. He was able to tank 7 people just by hp potting while I minored him and it took 15 seconds at least for them to take him down. It made me feel like I was playing a 80 cap server without 80 skills. Sins are missing burst damage which is weird. Obviously they can't be doing too much damage since their mana pool is enormous, which then again causes them to be OP in 1VS1. I just think the server would work better as 80 cap. Because right now, it's more like a mix of both. And not really in an optimal way.
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