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📢KO-MYKO.COM | Elysium | ⚔ BETA: 12.04.2024 8 TR | OFFICIAL: 19.04.2024 8 PM TR ⚔

This is a discussion on 📢KO-MYKO.COM | Elysium | ⚔ BETA: 12.04.2024 8 TR | OFFICIAL: 19.04.2024 8 PM TR ⚔ within the Private Servers forums, part of the Knight Online (ko4life.com) category; You can probably get lvl 60 in 1 day. With gold premium and exp questing and no lifing...
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  1. #2731
    SEXIEST NOSE ON EARTH Senior Member SheldonCooper's Avatar
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    You can probably get lvl 60 in 1 day. With gold premium and exp questing and no lifing

  2. #2732
    God. Moderator Kallop's Avatar
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    Quote Originally Posted by SheldonCooper View Post
    Wrong. Mage and archer parties are strong when in packs of 7 or 8. That's why if you take a closer look you will see. You get best NP when you have a team of 5. When you have more then 5 members in party NP gain drops a bit harder It's the same gap for sure when 8 v 8 parties. But will give a little edge for smaller teams tho. Also mages can't just get +8 wood staves and go pk. Because the +8 items don't drop. So they have to upgrade wizard staves from npc if they are going paper. So even paper mages will have to invest some time to get some basic gear and not be able to make NPs instantly with a 1m coins worth of gear compared to standard myko KE server.

    This is usko 2002 like drop system the +8 stilettos and wood staves etc weren't dropping back in the days. Also paper armor, best way to make it is probably turning a cursed upgrade scroll with a paper armor to proconsol to get +4 piece with random bonus, and then try to upgrade from there up. In KE you had to bring low quality jewel for that quest, here you have to bring cursed upgrade scroll. So yeah need to put some time for gear even for mages.
    Well I wasn't really referring to the drops. Your statement was just simply wrong in it's core so I felt like I had to point it out. It should be something about helping smaller parties and making it harder for 8-man parties to gain an advantage. It does nothing to mage and archer parties, like I said before. Also, I doubt they give 2 shits tbh. But yeah, right now it also hurts 8-man melee parties, so saying it's something just to "combat" mage and archer parties is just plain silly.

  3. #2733
    SEXIEST NOSE ON EARTH Senior Member SheldonCooper's Avatar
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    Call it whatever you want Kallop, you're always free to express your opinion
    Can also make it if you have more then 5 of 1 class in a party the NP gain limitations will apply. Main reason is also because there is more smaller teams circulating around.
    Actually you gave me good idea.

  4. #2734
    God. Moderator Kallop's Avatar
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    Quote Originally Posted by SheldonCooper View Post
    Call it whatever you want Kallop, you're always free to express your opinion
    Can also make it if you have more then 5 of 1 class in a party the NP gain limitations will apply. Main reason is also because there is more smaller teams circulating around.
    Actually you gave me good idea.
    Don't get me wrong, I don't care about the whole thing, I just felt like pointing it out since it's a flawed statement.

    The np gain balance changes things with smaller groups, which is pretty cool I suppose, but it makes all types of 8-man groups less effective. Although, I didn't pay much attention to the numbers themselves, so Idk how big of a deal it is in the long run. I'd assume groups of 5 and 8 are still the best ways of making nps, but in the end it comes down to your favorite play style. I don't think there are any people who actually pay attention to optimized np gain.

  5. #2735
    Member EnesGulsev1m's Avatar
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    Good server , tekbirkler .

  6. #2736
    Senior Member lEnemyDown's Avatar
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    Holy Fck can't wait toplay Bazinga again. Prob one of the best private I've ever played.

    GL with that Sheldon.

    Btw do you plan give any reward to the people which play beta fase? xD

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    Maybe best warrior comming hello to all hi sheldon poz.

  8. #2738
    SEXIEST NOSE ON EARTH Senior Member SheldonCooper's Avatar
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    Quote Originally Posted by lEnemyDown View Post
    Holy Fck can't wait toplay Bazinga again. Prob one of the best private I've ever played.

    GL with that Sheldon.

    Btw do you plan give any reward to the people which play beta fase? xD
    Ye there's rewards for best beta players

  9. #2739
    SEXIEST NOSE ON EARTH Senior Member SheldonCooper's Avatar
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    Death Match Event.

    So pretty much video is self explanatory
    Event for people to take break from EXP and FARM and simply have some fun. It's concepted much like 20xx USKO chaos.
    You can use any weapon but you will make best results with the Slayer that's meant for DM event.
    You can use all HP potions, swift skill, swift scroll, and sprint scroll, and 2 special DM skills that are located under your basic skill tab (1 is instant kill and 1 is attackable). All other skills / consumables are blocked in this event.
    In the middle of the zone there will be a God Of Chaos, that players will have to defeat, it's a static NPC that doesn't move or attack. When it dies it will reward the last hit player with a death match cross.
    Death Match cross drops the items you can check from Guide/Exchanges on website.

    Last edited by SheldonCooper; 12-01-2017 at 04:15 PM.
    Hastan likes this.

  10. #2740
    Steven Senior Member doomdudenoob's Avatar
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    Quote Originally Posted by SheldonCooper View Post
    Death Match Event.

    So pretty much video is self explanatory
    Event for people to take break from EXP and FARM and simply have some fun. It's concepted much like 20xx USKO chaos.
    You can use any weapon but you will make best results with the Slayer that's meant for DM event.
    You can use all HP potions, swift skill, swift scroll, and sprint scroll, and 2 special DM skills that are located under your basic skill tab (1 is instant kill and 1 is attackable). All other skills / consumables are blocked in this event.
    In the middle of the zone there will be a God Of Chaos, that players will have to defeat, it's a static NPC that doesn't move or attack. When it dies it will reward the last hit player with a death match cross.
    Death Match cross drops the items you can check from Guide/Exchanges on website.

    Reply to my PM kanka

  11. #2741
    SEXIEST NOSE ON EARTH Senior Member SheldonCooper's Avatar
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    I need community input about minor cooldown implementing.

    Here's my thoughts as to why to have it or taking measure to not have it:

    1. COOLDOWN:
    I think I'd have it enabled just for sole reason, to prevent those nasty hit and run gangs where usually sins would get away just by spaming out entire mana + hp pot and run out of the party after apllying 2-3 critical skills. By having cooldown enabled it still limits you to how much you can regen the HP within a set period of time. Since every one have macros/pedals nowadays I think this would be a good measure to minimize that bursting regens of HP in 1 second / by implementing the cooldown ofc. That way hypotheticaly if you receive 4 high damage hits within 4- 5 seconds you would not survive with cooldown which would make your hit'n'run unsuccesfull because you wouldn't be able to out outheal the damage as fast as you could without the cooldown.

    2. NO COOLDOWN:
    Was then also thinking ... since also many people don't have so good PCs, and it might be alittle annoying to have cooldown for some players. But then again assasin becomes pretty nasty when nicely geared when you can freely manipulate the minor heal skill. SO was thinking to having no cooldown but then reduce the healing capacity of the MH to like 57 or 56 instead of 60. I have tested this in the past on Bazinga if you remember those who played, and it was quite nicely balanced. That way I didn't mess with sin's skill set damage editing I rather tadly balanced them regarding their survivor capacity.

    I want to hear your thoughts, what you think would you like most on a server that is 70 caped, where you go through 62 65 68 70 cap patches, and gear is not easy to get, which means people will have decent AP (for example shards+6 and master skill) but bad survivor skills and HP for some time before they gear up in uniques. Well you know how it was in the old days

    Please stick to debate regarding minorheal cooldown only. Fire away !

    Polls:
    Forum
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    Last edited by SheldonCooper; 12-03-2017 at 08:35 AM.

  12. #2742
    Steven Senior Member doomdudenoob's Avatar
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    Quote Originally Posted by SheldonCooper View Post
    I need community input about minor cooldown implementing.

    Here's my thoughts as to why to have it or taking measure to not have it:

    1. COOLDOWN:
    I think I'd have it enabled just for sole reason, to prevent those nasty hit and run gangs where usually sins would get away just by spaming out entire mana + hp pot and run out of the party after apllying 2-3 critical skills. By having cooldown enabled it still limits you to how much you can regen the HP within a set period of time. Since every one have macros/pedals nowadays I think this would be a good measure to minimize that bursting regens of HP in 1 second / by implementing the cooldown ofc. That way hypotheticaly if you receive 4 high damage hits within 4- 5 seconds you would not survive with cooldown which would make your hit'n'run unsuccesfull because you wouldn't be able to out outheal the damage as fast as you could without the cooldown.

    2. NO COOLDOWN:
    Was then also thinking ... since also many people don't have so good PCs, and it might be alittle annoying to have cooldown for some players. But then again assasin becomes pretty nasty when nicely geared when you can freely manipulate the minor heal skill. SO was thinking to having no cooldown but then reduce the healing capacity of the MH to like 57 or 56 instead of 60. I have tested this in the past on Bazinga if you remember those who played, and it was quite nicely balanced. That way I didn't mess with sin's skill set damage editing I rather tadly balanced them regarding their survivor capacity.

    I want to hear your thoughts, what you think would you like most on a server that is 70 caped, where you go through 62 65 68 70 cap patches, and gear is not easy to get, which means people will have decent AP (for example shards+6 and master skill) but bad survivor skills and HP for some time before they gear up in uniques. Well you know how it was in the old days

    Please stick to debate regarding minorheal cooldown only. Fire away !

    Polls:
    Forum
    Facebook
    After playing on and off since original MYKO (Deimos), I would say nowadays, there should be a minor cooldown. Why?

    -to combat against all those noobs that pedal
    -to not have players complaining/whining that good players pedal
    -to not have 1v1 fights for 10 minutes between sins (from experience...)
    -sole purpose of balancing each class

    You can test this out, have 2 players, lvl 70 mastered rogue vs lvl 70 mastered warrior vs each other with same gear and same skill, and see how minor cooldown works. If minor cooldown causes minor to be too slow, then just nerf warrior damage down against sins to where it will be balanced.

    FYI Sheldon you replied to my message with a blank lol

    BUMP

  13. #2743
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    Quote Originally Posted by doomdudenoob View Post
    After playing on and off since original MYKO (Deimos), I would say nowadays, there should be a minor cooldown. Why?

    -to combat against all those noobs that pedal
    -to not have players complaining/whining that good players pedal
    -to not have 1v1 fights for 10 minutes between sins (from experience...)
    -sole purpose of balancing each class

    You can test this out, have 2 players, lvl 70 mastered rogue vs lvl 70 mastered warrior vs each other with same gear and same skill, and see how minor cooldown works. If minor cooldown causes minor to be too slow, then just nerf warrior damage down against sins to where it will be balanced.

    FYI Sheldon you replied to my message with a blank lol

    BUMP
    Having a minor cooldown would just benefit the macro users / pedal users aka 98% of rogue's

  14. #2744
    Senior Member Ching's Avatar
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    i seriously dont get whats the hype with minor pedal, any true sin knows that it doesnt even help at all, you always have to control your mana in order to even make it out alive not only in vs but also in pk, i say no minor cooldown and i dont even play sin anymore, its just stupid to have it.
    if you are having a 10 minute match with another sin then u both have shitty combo, a battle between 2 good sins will never take that long
    DaddyIsHome likes this.

  15. #2745
    Steven Senior Member doomdudenoob's Avatar
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    Quote Originally Posted by Ching View Post
    i seriously dont get whats the hype with minor pedal, any true sin knows that it doesnt even help at all, you always have to control your mana in order to even make it out alive not only in vs but also in pk, i say no minor cooldown and i dont even play sin anymore, its just stupid to have it.
    if you are having a 10 minute match with another sin then u both have shitty combo, a battle between 2 good sins will never take that long
    lol I am sure you're a "true sin"...

    You don't always have to control your mana. You have 7k mp, there's 3 sins that spike you, 1 archer that hits you, you run away without dying. Why? Because there's no minor CD and you minored your 7k mp in 3 seconds.

    Refering back to 10 minute battles, it may have been a bit exaggerated but it definitely does feel that long. 2 sins with same skill same items with dd 15 helm even with Godly combo's take that long because they outminor the damage they take. You can control pedal as well, it's called a pedal for a reason.

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