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New Contest: Design a Boss

This is a discussion on New Contest: Design a Boss within the General Chat forums, part of the Knight Online (ko4life.com) category; Boss Name: The Jerker HP: 69696969696969 AC: 696969 Skills: Jerk Attack, The Rod Smack Descriptions of Attacks Jerk Attack The ...
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  1. #16
    Senior Member Many's Avatar
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    Boss Name: The Jerker

    HP: 69696969696969
    AC: 696969
    Skills: Jerk Attack, The Rod Smack

    Descriptions of Attacks

    Jerk Attack

    The boss would make a howling roar and would proceed by making an aoe attack by spraying a liquid like substance in a 5 meter radius. The damage dealt is critical at every level.

    The Rod Smack

    The boss would make a howling roar and would proceed by attacking players with a long rod like weapon. The damage dealt is severe, but not critical.

    Drops

    The Rod of Pathos

    Stats

    AP: 130
    Resistance to Elementals: 30
    Dagger Defense: 35
    Resistance to Squirt: 10

    It is a mage item ofcoarse.

    I haven't really come up with a picture yet, but I did however make a composite sketch of what the boss should look like.



    I hope I win.[/b]
    ROFL! :lol: That one should win for sure, just edit the HP some

  2. #17
    Senior Member Many's Avatar
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    Decided to make my own :P
    Name : Husband of Isiloon
    HP: 1000% more then the attacker
    AC : 500% more then the attacker
    DMG : 100% more then the attackers dmg
    And hit 100% faster then the attacker
    (100% = twice as much, 500% = 5 times as much, 1000% = 10times as much)

    It's held in an cave in Abyss and it's only possible to be 1 in the room at same time!
    It drops
    either a ring, belt, neck or earring
    all have:
    20 ac
    5 health
    10 Defense to either Dagger, spear or club
    It is completely random if you will get either ring/belt/neck/pend or what bonus (DD/SD/CD)

    and it looks pretty much as isiloon but instead of shape of a girl it's a fat man!

  3. #18
    Senior Member giga's Avatar
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    Boss Name: The Jerker

    HP: 69696969696969
    AC: 696969
    Skills: Jerk Attack, The Rod Smack

    Descriptions of Attacks

    Jerk Attack

    The boss would make a howling roar and would proceed by making an aoe attack by spraying a liquid like substance in a 5 meter radius. The damage dealt is critical at every level.

    The Rod Smack

    The boss would make a howling roar and would proceed by attacking players with a long rod like weapon. The damage dealt is severe, but not critical.

    Drops

    The Rod of Pathos

    Stats

    AP: 130
    Resistance to Elementals: 30
    Dagger Defense: 35
    Resistance to Squirt: 10

    It is a mage item ofcoarse.

    I haven't really come up with a picture yet, but I did however make a composite sketch of what the boss should look like.



    I hope I win.[/b]
    wow i love the detailing on your sketch. i need to get photoshop ...

  4. #19
    Havvk
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    Name: Mantra
    Type: Hybrid ( Minotaur Look, Is the size of a human warrior in human eslant and orc warrior in orc eslant)
    Health: 850,000 HP
    Damage: 3500 on a character with 1400 AC (Critical of 5000)
    Attack Speed: Every 2 seconds
    Special Abilities:
    >Skill 1: "Fury" - Its a monster who has a Huge Hell Breaker and when he gets the 1st attack makes a ZR combo
    >Skill 2: "Rage" - This monster is so smart that when he attacks with rage he goes directly to the priest to kill him,doesnt matter if he is out of the normal range,so tanker has to legcut/scream/slow/stun him and tank it again,for every 1 second u stop hitting it Mantra regains 10k hp
    >Skill 3: "Lights Out" - A Skill who blinds all ur party and Mantra hides while u cant see,u MUST need lupine eyes to see him (or the abyss lullaby)
    >Skill 4: "Iron Shield" - When Mantra has 10% left,he takes out the Iron Shield who has shitloads of defense,and a spear of murky waters look but smaller,since that shit is too big :P,so u need to acid pot it or have a very good ap/combo to kill it

    Drop 1: Mantra Gun
    A Pink Club (HB look)
    160 AP on +0 / 50 Flame/Ice/Light Dmg / 3Str/Dex/Health bonus

    Drop 2 : Mantra Skin
    A Shield (Like "300" Movie like)
    Non Upgradeable
    Def : 245
    Stat: 6 health/6 str/6 dex
    Weapon Def : 20 to all (Including Staff!)
    HP/MP : -200/-200
    Resists: 35FR/GR/LR

  5. #20
    nk121
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    Name: BongMaster
    Type: Supreme Being(Adult Pornstar)
    Health: 420,000 HP
    Damage: Approx. 420 on a character with 1200 AC (Attacks three people per hit)
    Attack Speed: 1 bong hit per second
    Special Abilities:
    >Skill 1: "The Bong Spill" - BongMaster pours bong water on all players within 15 yards, creates outrageous stench that decreases HP by 420, and causes 4200 damage over 30 seconds. (420 second recharge)
    >Skill 2: "The Bong Hit" - BongMaster takes a hit from the bong and blows smoke into all players within 30 yards, slows attack speed by 42% (only usable after "The Bong Morph" successfully used. (42 second recharge)
    >Skill 3: "The Bong Morph" - BongMaster turns player into a bong. This enables "The Bong Hit" skill. This effect can be cured 10 seconds after cast. (42 second recharge)

    Drop: Earring of Bong (Earring)
    +15 to Health
    +15 to Dexterity
    +15 to Strength
    +15 to Intelligence
    -42% Attack Speed (Bong effect)
    -42% Movement Speed (Bong effect)
    -42% Dodging Rate (Bong effect)

  6. #21
    CuriositY
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    YOu should post the drop too I think ?

  7. #22
    Ainelover
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    Name:Burlok
    Type:Sand spirit
    Health:2,255,55
    Damage 3700-4,000 on 1400 AC
    Attack Speed :1,4 sec
    Special Abilities
    >Skill 1 Destruction Clap . does 5,000 damage to everyone close to him (melee's) stuns for 2,5 sec
    >Skill 2 SandStorm . 500 damage every 2.5 secs for 10 seconds, blinds the target every burst for 5 seconds
    >Skill 3 Scorpion strike . Targets 1 priest in the room,does 350 damage every 1,5 sec. and summons 6 scorpions
    each with 350,000 health and does 2,000 damage on 1400 AC ( this skill he will use when his hp is down to 15%, when he summoned the scorpions he will crawl down a whole till the last scorpion dies )

    Drop: Burlok's Ear (earring)
    25AC
    8 Wep def to all
    8+str
    8+HP
    70 health points
    25,glac,light,fire res

    Hammer of the Ancients (Club) drops at +6 , can only be upgraded to +8

    stats at +6 = 171 ap
    135 Fire damage
    10 Dagger defense
    250 health points
    55 fire res
    10 lightning res

    stats at +7 only increases ap


    182 ap
    135 Fire damage
    10 Dagger defense
    250 health points
    55 fire res
    10 lightning res

    stats at +8

    196 ap
    140 fire damage
    12 dagger defense
    300 health points
    15 str bonus
    65 fire res
    20 lightning res
    10 glac res


    extremly hard to upgrade to +8 though :P same chance to make this wep to +8 as any other high class to +9 without bus




  8. #23
    b0mb
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    The bosses looks nice but when the people are describing the drops they get so impossible

  9. #24
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    Boss: Life Giver

    stats:
    300k hp
    2k ac
    3k ap


    skills 1 :
    forest spawn: spawn 10 trees of life
    tress of life have 50k hp, 1k ac, 2k ap, and can 10k party heal
    coodown 2 minuts.
    skill activate at first hit.


    skill 2 : root, imobilizes one target for 10 seconds and target receives 500 dmg per second
    cooldown 30 seconds


    skill 3 : phoenix, sacrifices all living trees of life to regenerate 30k hp each

  10. #25
    Ripper_of_romania
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    Ice Swordman

    Level : 130
    HP : 655355
    Attack power : 4750-5250
    Defense ability : 1300
    Location : Eslant

    Special abilities : negates the fail-safeness of all skills due to ice armor.Imune to glacier elemental weapons and glacier magic

    Drop :
    Glass Belt

    Holy Poem Blade +1
    Sword

    Attack power : 80
    Max durability : 8000
    Glacier damage : 30
    Increase dodging rate by 5%

    *Sword infused with the power of the IceSwordman,it never breaks and weapons slide off its edge*

    Holy Poem Blade +8
    Sword

    Attack power : 115
    Max durability : 16000
    Glacier damage : 120
    Increase dodging rate by 20%
    Defense ability : 10

    *Sword infused with the power of the IceSwordsman,it never breaks and weapons slide off its edge*


    Silent Knight
    Level : 120
    HP : 655356
    Attack power : 1322-1454
    Defense ability : 1800
    Location : Eslant

    Special ability : Imune to sleep wing,blood drain

    Drop

    Moonlight sword +1

    Long sword

    Attack power : 127
    Glacier damage 20
    Max durability : 7000

    *Said to reveal it's true power in the aura of the moon*

    Moonlight sword +8
    Long sword

    Attack power : 177
    Glacier damage : 150
    Strenght bonus : 10
    Increase dodging rate by 10%
    Hp bonus : 80
    Max durability : 22650

    *Sword blessed with the light of the moon*

    Splendor staff +1
    Staff

    Attack power : 90
    Glacier damage : 18
    Flame damage : 18
    Lightning damage : 18
    Defense ability : 10
    Hp bonus : 80

    *A gift from the gods*

    Splendor staff +8
    Staff

    Attack power : 136
    Glacier damage : 74
    Flame damage : 74
    Lightning damage : 74
    Defense ability : 45
    Hp bonus : 130

    *A gift from the gods*

    Behemont

    Level : 140
    Hp : 1032655
    Attack power : 3800-4200
    Defense ability : 1200

    Drop :
    Miracle armor set +1


    I am not going to write the defense ability for each class so I will take warrior since it is the highest.Miracle armor can be enchanted twice instead of once like regular armor

    Miracle armor gauntlets +1

    Defense ability : 54
    Max durability : 12500
    Enchant slots : 2 open
    Required strenght : 170
    Required health : 88

    Miracle armor boots +1

    Defense ability : 54
    Max durability : 12500
    Enchants slots : 2 open
    Required strenght : 172
    Required health : 90

    Miracle armor helmet +1

    Defense ability : 78
    Max durability : 12500
    Enchant slots : 2 open
    Required strenght : 174
    Required health : 92

    Miracle armor pads +1

    Defense ability : 134
    Max durability : 13500
    Enchant slots : 2 open
    Required strenght : 176
    Required health : 94

    Miracle armor pauldron +1

    Defense ability : 160
    Max durability : 13500
    Enchant slots : 2 open
    Required strenght : 178
    Required health : 96







  11. #26
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    Name: Patriarch
    Type: Angelic
    Health: 2,000,000
    Melee Damage: 3500 on a char with 1000 AC
    AC: Identical to Felankor
    Speed: 2 hits every 3 seconds
    Special Abilities:
    "Ice"- Turns Blue with the power of Ice. At this point in time Range attacks will cause it to Ice-Aoe. It will do 2000-2500 Damage to persons with 50 GR. At this time Fire Damage does Double, Ice is absorbed, Lightning is nullified.
    "Fire"- Turns Red with the power of Fire. At this point in time Range attacks will cause a Fire-Aoe. It will do 3000-3500 damage to all surrounding foes with 50 Fr. At this point Ice damage does double, Fire is Absorbed, Lightning is nullified.
    "Light"- Turns Purple with the power of Lightning. Range attacks cause a lightning-aoe. It will do 1500-2000 damage to those with 50 LR. At this point Lightning damage is absorbed, Fire and Ice are nullified.
    "Ultima"- Upon Death He casts a final AOE that does 4000-5000 damage to someone with 50 MR (yes, yes... just like Final Fantasy but hey, a good idea is a good idea :P)

    Notes:
    -Special abilities all last 1 minute and have a 5 minute cool down. For every 5 minutes, he will generally not be in an elemental mode for about 2 of those minutes.
    -AOEs have a 2 second cool down.
    -You use the Bifrost gate to tp to the map with him inside.
    -Inside will be 2 mazes similar to the one in bifrost except the damage inside is 2x.
    -There are no mobs before, inside, or after the mazes other than Patriarch.
    -He comes as a protector of Bach Bishop and Duke, therefore access to him is only granted after a total of 9 Cursed Monsters have been killed (ardream ones do not count).
    -Only one nation is allowed in, which is determined by which nation received the majority of the last hits on the 9 Cursed Monsters killed.
    -After the 9th Cursed Monster killed, There will be a notice saying "Patriarch seeks vengeance on those El Morad (or Karus) Warriors who have slain the Cursed Monsters".
    -You must be lvl 60-80 to Enter.
    -There is a 1 hour window in which the Boss can be killed. A counter will appear similar to the BDW and Eslant dungeon Counter on your screen. After he's killed anyone inside will be teleported out to Moradon.
    -Only Available in server 1

    Drops:
    Coins (30k-40k)- 100%
    Ring of Life- 20%
    Ring of Courage- 30%
    Ring of Magic- 40%
    Ring of Wisdom- 10%
    Silver Bar- 100%
    Gold Bar-20% (if dropped, replaces Silver Bar).
    High Class- 50% (will not drop if the box is determined to include all of the above).

    Ring of Wisdom Stats:

    60 AC
    7 Health
    7 Intel
    50 HP
    50 MP

    When the drop is determined on the games end, if it's determined one ring will drop, the chances of a second ring dropping with are cut in half to limit the occurrences of double drops. EX: If it's determined a ROM will drop, a ROL then has a 10% chance to drop with it, a ROC 15%, a ROW 5%. If the ROC drops with it, the ROL has a 5% chance and the ROW a 2.5% chance and etc. The potential of a triple or quadruple drop exists though it'll obviously be very Rare.

    Best possible loot: ROL ROC ROM ROW Gold Bar Coins.
    Worst possible loot: Silver Bar, Coins.


    I think thats all

  12. #27
    Senior Member ::Blizzard::'s Avatar
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    Name: Ripking
    Type: Beast( A t-rex type monster but its about the size of isiloon)
    Health: 1.5 million hp
    Damage: 2k on 1000 ac players
    Defense: Less than felenkor, more than isiloon. 500 damage from a +0 unique raptor 7, lvl 70 warrior(maliced)
    Attack Speed: 1 hit every 2 seconds
    Special Abilities:
    >Skill 1:Raging Stomp: The rex stomps onto the ground and 8 mini rex's spawn ( 12,000 hp, ac of TK, hits 500 per second on 1000ac) Agro's. 2 minute respawn time on this skill.
    >Skill 2: Tail Whip: Everyone within 10 yards is damaged for 1500 hitpoints and stunned for 5 seconds. Monster still attacks you. Skill can be used every 2 minutes.
    >Skill 3: Reoccuring growth: The monster is enlarged for 10 seconds, gaining 50% ap and 50,000 health. This skill can be used every 3 minutes.
    >Skill 4: Flame wings: All players within a 100 yard radius are stunned for 10 seconds, and the monster damages everyone for 100 damage per second for 20 seconds. The monster cannot attack during this time. This skill can be used every 1 minute.
    Regen: 30,000 hp every 12 seconds.

    Attributes: This monster can not be slept
    The monster is able to run away if it stuns you
    The boss is found in abyss but in a new area ( the jungles of Ripking)
    He is on the 10th floor of the abyss. You need a key of ripking to enter his chamber ( dropped from his mini rex's on the 9th floor, 1 per party, 10% drop rate)

    Drops: The new dragon shell

    Scythe of ripking +0
    spear
    attack power 140
    elemental:fire
    Looks like a flaming scorpion scythe, glows at +5
    Str bonus : 2
    Health bonus: 5
    Resistance to glacier: 5

    Ring of blasting
    50 ac
    10 health
    10 int
    10MP
    100 hp
    100 mana
    resistance to light 20
    club defense: 5

    Ring of Miracles
    30 ac
    8 str
    5 health
    100 hp
    200 mana
    resistance to glacier 20
    spear defense: 5

    Ring of charcoal
    30 ac
    10 dex
    8 health
    50 hp
    100 mana
    resistanse to flame
    dagger defense: 5

    Scale of the beast (necklace)
    40 ac
    10 dagger defense
    10 spear defense
    10 club defense
    10 health
    30 flame damage

    Skin of the beast (belt)
    35 defense
    10 defense to all weapons
    10 health
    resistance to flame 35
    Flame damage 30

    All other uniques such as : Gigantic axe, hell breaker, smite hammer, hanguk sword, iron necklace, iron belt, glas belt, skelly belt, roc, rol, rom, wp, pp, ep,
    Normal shit(+7): shell, raptor, shard, Iron bow, totamic club, iron impact, mirage sword.

    Ya it drops good but the drop rate of its best uniques are lower than the regular uniques

    On death will drop 100%
    unique
    normal shit
    gold bar
    silver bar

    May also drop:
    1 or 2 other normal shit
    1 or 2 other uniques
    1 or 2 keys to his chamber for next time

    The box will always be full on death, but what will it drop? ;O

    Respawns every 12 hours

  13. #28
    Record
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    ZARGOTH


    Stats:
    Hitpoints: 2,265,000
    Defense: ? (Same as Lust from Bifrost)
    Melee Attack: 4200 Damage to 1400 Defense
    Attack Speed: Every 1.2 Seconds
    Unit Size: Half height size of Samma
    Location: Spawns once a day in CZ (not after restarts, random spot/time in CZ otuside of the bowl)
    Sometimes in Boss Events

    Possible Drops:
    Iron Belt, Rol, Roc, Rom, Iron Necklace, Skeleton Belt, PE, WE, SSE, EME, High Class, Gold/Silver Bar, Ect...

    Ring of Blood (Cannot Compound)
    -20 Armor
    -10 Hp Stat Bonus
    10Hp / 10Mp Recovery (Randomly absorbs either hp or mana from an attack, cannot predict which it will absorb from each attack you deal)

    Ring of Reflection (Cannot Compound)
    30 Armor
    5 Hp Stat Bonus
    10 Repel Physical Attack
    5 Weapon Defense All
    Attacks:

    Burning Sky
    Dmg: 1500 to 5200 AoE Damage, Randomly Given Damage.
    Activation: Activates when attacking an enemy that is out of reach.
    Animation: 6 Pillars of Flame erupt around Zargoth and explode.

    Shock Impact
    Dmg: 1000-8000 Damage within a small radius of his Fist and 50% chance to stun, Randomly Given Damage.
    Activation: Activates when Zargoth has 20% Hitpoints or less, random timing.
    Animation: Zargoth smashes the ground with his mighty fist creating a pillar of lighning!

    Lightning Aura
    Dmg: 1 to 1200 Damage and 5sec Stun, Random Target.
    Activation: Attacks a Random player near Zargoth every 10-20 Seconds.
    Animation: Power(dbz? lol) surges through and around his body, a bolt of energy strikes a player.

    Spawn
    Effect: Creates a Spawn of Zargoth.
    Activation: Every 90 Seconds if hp is under 50%, 3 Spawn limit.
    Animation: The unit rises from the ground?

    Spawn of Zargoth

    Stats:
    Hitpoints: 260,000
    Defense: ? (Same as Ego from Bifrost)
    Melee Attack: 2500 Damage to 1400 Defense
    Attack Speed: Every 1.5 Seconds
    Special Ability: Removes a Random Buff from whoever it attacks (If a Scroll then its disabled for 1min, no cures on scrolls)

    Special ability can remove any buff/stuff away like swift, wolf, priest buffs, mage resists, enhance ect... The Spawn will die if nobody attacks it for 60 seconds.[/b]

    Well Presented!

  14. #29
    SonOfaGun
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    Ice Swordman

    Level : 130
    HP : 655355
    Attack power : 4750-5250
    Defense ability : 1300
    Location : Eslant

    Special abilities : negates the fail-safeness of all skills due to ice armor.Imune to glacier elemental weapons and glacier magic

    Drop :
    Glass Belt

    Holy Poem Blade +1
    Sword

    Attack power : 80
    Max durability : 8000
    Glacier damage : 30
    Increase dodging rate by 5%

    *Sword infused with the power of the IceSwordman,it never breaks and weapons slide off its edge*

    Holy Poem Blade +8
    Sword

    Attack power : 115
    Max durability : 16000
    Glacier damage : 120
    Increase dodging rate by 20%
    Defense ability : 10

    *Sword infused with the power of the IceSwordsman,it never breaks and weapons slide off its edge*
    Silent Knight
    Level : 120
    HP : 655356
    Attack power : 1322-1454
    Defense ability : 1800
    Location : Eslant

    Special ability : Imune to sleep wing,blood drain

    Drop

    Moonlight sword +1

    Long sword

    Attack power : 127
    Glacier damage 20
    Max durability : 7000

    *Said to reveal it's true power in the aura of the moon*

    Moonlight sword +8
    Long sword

    Attack power : 177
    Glacier damage : 150
    Strenght bonus : 10
    Increase dodging rate by 10%
    Hp bonus : 80
    Max durability : 22650

    *Sword blessed with the light of the moon*

    Splendor staff +1
    Staff

    Attack power : 90
    Glacier damage : 18
    Flame damage : 18
    Lightning damage : 18
    Defense ability : 10
    Hp bonus : 80

    *A gift from the gods*

    Splendor staff +8
    Staff

    Attack power : 136
    Glacier damage : 74
    Flame damage : 74
    Lightning damage : 74
    Defense ability : 45
    Hp bonus : 130

    *A gift from the gods*

    Behemont

    Level : 140
    Hp : 1032655
    Attack power : 3800-4200
    Defense ability : 1200

    Drop :
    Miracle armor set +1
    I am not going to write the defense ability for each class so I will take warrior since it is the highest.Miracle armor can be enchanted twice instead of once like regular armor

    Miracle armor gauntlets +1

    Defense ability : 54
    Max durability : 12500
    Enchant slots : 2 open
    Required strenght : 170
    Required health : 88

    Miracle armor boots +1

    Defense ability : 54
    Max durability : 12500
    Enchants slots : 2 open
    Required strenght : 172
    Required health : 90

    Miracle armor helmet +1

    Defense ability : 78
    Max durability : 12500
    Enchant slots : 2 open
    Required strenght : 174
    Required health : 92

    Miracle armor pads +1

    Defense ability : 134
    Max durability : 13500
    Enchant slots : 2 open
    Required strenght : 176
    Required health : 94

    Miracle armor pauldron +1

    Defense ability : 160
    Max durability : 13500
    Enchant slots : 2 open
    Required strenght : 178
    Required health : 96[/b]
    I shake my head at this man. Almost everything here is copied from Eudemons Online... (another MMORPG)
    sry bout the long quote.

  15. #30
    Mendocino
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    Name:Zepro- Zepro Avengers

    Type:Zepro-War God
    Zepro Avengers- Spartan Warriors

    Health:Zepro-1,350,500
    Zepro Avengers- 100,000
    Defense: 1,500~with Shield of Hadeas~(500 Defense, 20 Dagger Defense, 20 Spear Defense)

    Damage: Zepro- Approx. 2000 on a character with 1500 AC~all hits are with sword~(sword effective range 10.50 yards)
    Zepro Avengers- Approx. 1000 on a character with 1000 AC~all hits are with spear~(spear effective range 10.00 yards

    Attack Speed:2 hits per second

    Height: Zepro- same height as Attila
    Zepro Avengers- same height as Lupus/ Lycaon
    Location: Only appears in Eslant Cave after Deva Bird has been defeated( winners of cave get to kill it)

    Special Abilities: Zepro- Summon Worms that attack pets. Zepro Avengers attacks with Sword Dancing.

    >Skill 1: "Earthquake"- Zepro stabs ground with sword, causes a earthquake, disabling all skills on all characters withing 10 yards while burning the character with a D.O.T damage of fire.( 20 seconds recharge )

    >Skill 2: "Spinng Death" Zepro swings sword in a furious rage hitting all Warriors/Assassins for 1000 but gets stunned for 5 seconds after attack. ( 10 second recharge )

    >Skill 3: "Blind Fury" Auto targets Archers and summons Avengers to attack them but if archers attack them within 10 seconds of summon, Avengers are blinded and freeze but characters can kill them.(1 minute recharge)

    >Skill 4: "Exploding Death" When Zepro gets under 5% of hp he summons 10 Avengers along with Worm Hunters to help kill.

    Drops: Armor of Truth set~ 1 piece per person~ Stats: for warrior, 10 str,10 hp, 95 AC, 30 resist to fire,ice, lightning per piece of armor for all pieces of set. for rouge, 10 dex. 10 hp, 80 ac, 35 resists to fire, ice, lightning. for mage, 10 int, 10 mp, 70 ac, 20 resist to fire,light,ice but gives ability to run with lightfeet for 10seconds every 50 seconds. for priest. 10 str, 10 int, 10 hp, 70 ac,with 50 resist to light,fire,ice but automatically leg cuts priest with 100% every 30 secs.
    Sword Of Warrior Umbra:+1 125ap, -200 hp, +500 mp,10 resists to light,fire,ice, repel attack 10.






    There I hope this isn't a impossible boss

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