warriors haves leg cut, scream, shock stun
mages haves ice, stun
priests haves duff
rogues haves light feet
so everything is ok :P
This is a discussion on New damage to players! within the General Chat forums, part of the Knight Online (ko4life.com) category; warriors haves leg cut, scream, shock stun
mages haves ice, stun
priests haves duff
rogues haves light feet
so everything ...
Page: 2
warriors haves leg cut, scream, shock stun
mages haves ice, stun
priests haves duff
rogues haves light feet
so everything is ok :P
Better idea would be take all defense armors even iron/glass/skelle uniques out of game :P
Sins would be ownage
This is, just like you said, and idea. I never asked for K2 to implement this into the game. I wanted opinions on it, not people to be assholes and flame me for just thinking of an idea. So if you don't like this idea and you don't want to post anything nice, DON'T POST!is this a joke? that's the dumbest idea i've ever heard of...and you think K2 would be smart enough to design anything close to that?[/b]
or like in WoW where you get honorable kills for when you are attacking someone and they die, even if you dont get the last hit.If that was implemented, what about these lvl 80 sins who pop on critical point while in stealth and run up behind some mage in cz. Get spike normally for 1600 lets say, since your back is turned to that sin, that 1600 spike jumps up to 2k spike? Not to mention the rest of the skills on his bar.[/b]
about running away thing... maybe make it so you cant use light feet if your balls are less than a certain size... :P
If they run and u hit them from behind u get a procent to daze the target wich will make them walk slow
I think you got no idea of wow if you say this.. in warsongs you get honors if ppl kill someone just because they are in your party... not because you attacked them..or like in WoW where you get honorable kills for when you are attacking someone and they die, even if you dont get the last hit.
about running away thing... maybe make it so you cant use light feet if your balls are less than a certain size... :P[/b]
back to topic :: stupid idea <_<
if u like these kinds of ideas go wow, they got plenty of such options like backstab, daze, hide and much more
btw 80 lvl sin here its something like sins from wow, on 1 vs 1 with him during half of fight u re blind, striped of armour, u cannot target him etc. thats pretty anoying
first KO is far too laggy for something like that.
Also, think of mages and how often mages attack from behind even in party vs party situations, simply because of the set-up of the fight. And not only mages. Melee kills palyer A, then moves on to player B and because of where player B is standing, the melee comes from behind. In the end, the bonus would just be random.
On the other hand, what might fix this - at least for the priests that do it- is taking away complete healing. For the sins, I dont know. But their ac is low, they take a lot of dmg from mages, they are the only class you can use a single defense armour against. Lighfeet & minor is what balances them out. Run in-kill-run out.
Lets say: Some human rogue uses stealth and goes to orc base and wait till mages run to the bowl. Then he goes behind em and attack then from the back.
Useless imo.
It would be like wow lol, the rogues would stealth and backstab people from behind for extra damage.
It would be great but its imbossible to great effect like that for K2
that would be a good idea, I'd like it to be like if you make 50% damage of the kill you get 50% of the NP, or if you did 99% of the total dmg on other dude you get 99% of the NP... that way you wouldnt get upset everytime you get KS'd *_*thats stupid. if some1 is doing wsr or sr combo it looks like they're turning around when they're comboing and then whoever they're fighting gets 25% more damage -.-. and ko doesnt have any technology to do that kinda shit. what ur asking for is just plain stupid. and after playing ko for 3+ years i know that this will be bug abused somehow and every bugger will be doing 25% more damage than their supposed to.
a better idea would be getting nps if u get ksed on a kill. like if u do 75% damage or more on somebody and some faggot comes and ks u then u get 50% of the nps and the kser gets 50%.[/b]
a sin hitting 4k a paper with spike, sure why not?
Dayum, someone woke up wrong.thats stupid. if some1 is doing wsr or sr combo it looks like they're turning around when they're comboing and then whoever they're fighting gets 25% more damage -.-. and ko doesnt have any technology to do that kinda shit. what ur asking for is just plain stupid. and after playing ko for 3+ years i know that this will be bug abused somehow and every bugger will be doing 25% more damage than their supposed to.
a better idea would be getting nps if u get ksed on a kill. like if u do 75% damage or more on somebody and some faggot comes and ks u then u get 50% of the nps and the kser gets 50%.[/b]
Other then that, yeah the thought was in the right place but I guarantee this wouldn't work out. What Trip said though is true. Finding a way of figuring out how much was done by one person verses another like bosses. Although, it could be hrd because of the amount of healing a person could do or get.
Bookmarks