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new patch minor heal?

This is a discussion on new patch minor heal? within the General Chat forums, part of the Knight Online (ko4life.com) category; I think they will never slow minor speed cuz half usko quit when this happen[/b] No they won't, remember when ...
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  1. #61
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    I think they will never slow minor speed cuz half usko quit when this happen[/b]
    No they won't, remember when minor heal went from 100 to 60, people said same shit. Rogues adjusted perhaps some even a lil too much.

    Only thing I dont like is that this will be easier for the less skilled players, good minor heal combo is what seperated the men from the boys.

  2. #62
    CurryLoverr
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    No they won't, remember when minor heal went from 100 to 60, people said same shit. Rogues adjusted perhaps some even a lil too much.

    Only thing I dont like is that this will be easier for the less skilled players, good minor heal combo is what seperated the men from the boys.[/b]
    yea that is true...if the patch does come out people will adjust to it..i dont think anyone will quit. they will just switch to archer or sell there charachter and switch to another class.

  3. #63
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    all the baba's who want sin minor to be fucked r the ones who dont play sins or dont know how to minor combo

    all the classes r balanced as they r now

    Warriors: High def , High HP , High AP (they dont have cure or minor)
    Rogues: Low def , Low HP , High AP (they have minor only)
    Mages: Low def , Low HP , High AP (they have TP, fast town, crazy damage skills, and bugged Ice skills)
    Priest: High def, High HP, Low AP (they have heal , cure , 10k heal , duff , malice)

    so technical only thing that let the rogue class survive and reason to be played is minor skill
    and only useful if u master minor skill combo which is freaking hard to do

    remove minor from them or slow it down then we r only useful in xp partys only for wolf and sw <_<[/b]
    stealth, cure, light feet is useless right?[/b]
    @Trip +1

    Rogues have Med Def not Low...

  4. #64
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    Stealth: Was good before Vanilla KO and KE because you could just appear out of nowhere and kill a shitty equipped mage. Nowadays, nobody is afraid of stealthed sins, to be honest.. and it&#39;s so easy to counter with Cat&#39;s/Lupine/Abyss Eye
    Cure: Nice thing to do, but remember one thing: debuffs can be refreshed very fast, cure is limited.
    Light feet: Good skill, but it&#39;s not OP at all especially at duels.. (&#39;cept your run away -.-)

    Warriors: High AC, High AP, High HP -> Killing machines, debuffs can fuck them up, but nowadays nobody PKs without a priest, and there are so uber equipped warriors that even duffs don&#39;t stop them .
    Mages: Obviously their Blade skill is very strong. They can deal dmg seriously with it + the stun rate for lightning mages gets OOC after a lvl.
    Priests: Nice class to play. BPs with good items are godlike, though it doesn&#39;t take shitloads of skills to kill everyone after they have been spammed with duffs.
    Rogues: Used to be a nice nuker, but with the items getting better and better, they can&#39;t just do normal damage.

    After an amount of HP, AC, AP this game is not balanced enough anymore.
    Warriors get so much ap, hp, and ac that&#39;s unbelievable.
    Battlepriests become tank priests with insane debuffs and damage dealing.
    Mages become tanks again, with shitloads of stun.
    Rogues ac improves, but so does every other classes and rogues are not good enough for what they supposed to be. Rogues should have the highest dmg, with mid HP and AC, so they could deal loads of dmg in little time then have a downtime (BB, Spike, CP on cooldown). Their AP needs to scale a lot better.

    Endofrant.

  5. #65
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    Stealth: Was good before Vanilla KO and KE because you could just appear out of nowhere and kill a shitty equipped mage. Nowadays, nobody is afraid of stealthed sins, to be honest.. and it&#39;s so easy to counter with Cat&#39;s/Lupine/Abyss Eye
    Cure: Nice thing to do, but remember one thing: debuffs can be refreshed very fast, cure is limited.
    Light feet: Good skill, but it&#39;s not OP at all especially at duels.. (&#39;cept your run away -.-)

    Warriors: High AC, High AP, High HP -> Killing machines, debuffs can fuck them up, but nowadays nobody PKs without a priest, and there are so uber equipped warriors that even duffs don&#39;t stop them .
    Mages: Obviously their Blade skill is very strong. They can deal dmg seriously with it + the stun rate for lightning mages gets OOC after a lvl.
    Priests: Nice class to play. BPs with good items are godlike, though it doesn&#39;t take shitloads of skills to kill everyone after they have been spammed with duffs.
    Rogues: Used to be a nice nuker, but with the items getting better and better, they can&#39;t just do normal damage.

    After an amount of HP, AC, AP this game is not balanced enough anymore.
    Warriors get so much ap, hp, and ac that&#39;s unbelievable.
    Battlepriests become tank priests with insane debuffs and damage dealing.
    Mages become tanks again, with shitloads of stun.
    Rogues ac improves, but so does every other classes and rogues are not good enough for what they supposed to be. Rogues should have the highest dmg, with mid HP and AC, so they could deal loads of dmg in little time then have a downtime (BB, Spike, CP on cooldown). Their AP needs to scale a lot better.

    Endofrant.[/b]
    this is why usko sucks

    anyone that uses 2 minors on 1 bar obviously has never fought a BP or been stunned by a light mage, not only does 1 minor work best in 1vs1 cause its easier to control your combo, its also the best for healing with hp pots, so your not bashing keys all over the place.

  6. #66
    Senior Member kenbachi's Avatar
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    stealth, light feet is useless right?[/b]
    that will increase the KS and run scenarios like crazy in cz and i dont think anybody here like their kills to be ks&#39;ed

  7. #67
    BigBlack1
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    i heard minor will have a little tiny bit of a regen

  8. #68
    Senior Member cizia's Avatar
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    i heard minor will have a little tiny bit of a regen[/b]
    oh rly?

  9. #69
    Senior Member Darkuda's Avatar
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    i heard minor will have a little tiny bit of a regen[/b]
    sux for rogues out there that cant adjust
    while they&#39;re busy fucking with the rogues healing they should fix dufing skills so they last for like 5-10 seconds in pvp
    also fix ice skills (the success rate of ice is too fukcing high :angry: )
    i play warrior and pwning sins is gonna be hella easy if he&#39;s not skilled ( maybe make minor heal give 100hp instead of 60hp but give it cooldown :P )

  10. #70
    mammlea2
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    Stealth: Was good before Vanilla KO and KE because you could just appear out of nowhere and kill a shitty equipped mage. Nowadays, nobody is afraid of stealthed sins, to be honest.. and it&#39;s so easy to counter with Cat&#39;s/Lupine/Abyss Eye
    Cure: Nice thing to do, but remember one thing: debuffs can be refreshed very fast, cure is limited.
    Light feet: Good skill, but it&#39;s not OP at all especially at duels.. (&#39;cept your run away -.-)

    Warriors: High AC, High AP, High HP -> Killing machines, debuffs can fuck them up, but nowadays nobody PKs without a priest, and there are so uber equipped warriors that even duffs don&#39;t stop them .
    Mages: Obviously their Blade skill is very strong. They can deal dmg seriously with it + the stun rate for lightning mages gets OOC after a lvl.
    Priests: Nice class to play. BPs with good items are godlike, though it doesn&#39;t take shitloads of skills to kill everyone after they have been spammed with duffs.
    Rogues: Used to be a nice nuker, but with the items getting better and better, they can&#39;t just do normal damage.

    After an amount of HP, AC, AP this game is not balanced enough anymore.
    Warriors get so much ap, hp, and ac that&#39;s unbelievable.
    Battlepriests become tank priests with insane debuffs and damage dealing.
    Mages become tanks again, with shitloads of stun.
    Rogues ac improves, but so does every other classes and rogues are not good enough for what they supposed to be. Rogues should have the highest dmg, with mid HP and AC, so they could deal loads of dmg in little time then have a downtime (BB, Spike, CP on cooldown). Their AP needs to scale a lot better.

    Endofrant.[/b]
    Sin attacks are way too underpowered. You can maybe critical spike a decent warrior for 1100-1300, but the critical is not 100% and the R attacks dont get the boost. The warrior will most likely spam you for over 650 dmg

    sinsīs biggest disadvantage is DD, 2 daggers mean double dmg reduction. The only skill that can compete against DD is bloody beast, all others become garbage, even spike

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