Because archers cannot die. That's the only reason why people hate archers. Melee parties and mage parties have weaknesses and that's why they will eventually get run over, but archers can literally run away and shoot without dying forever. I imagine that's the reason why they made the change. The only issue with shooting removing light feet is that it's REALLY annoying to play with. It basically forces archers to stand still while shooting, but since it removes light feet, it can also fuck you over by accident, which causes a ton of frustration. Also, does it only happen with Dark Pursuer? Or does it happen with every archer skill?
Edit: To clarify, archer parties don't "counter" mage parties. They are simply a way of playing against mages without the fear or ever dying, but if you have a good melee team, you should be able to destroy mage parties anyway.
Edit 2: Mages are a great comparison actually. Imagine if mages had light feet or could pillar instantly without stopping to cast their skills. That's what it feels like to play against a good archer party. You cannot catch them and you'll die if you try. They simply make the game less fun for everybody else, both mages and melees, as well as solo players or smaller groups.
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