Or just deactivate Dark Pursuer until you make it 80 cap, or just make it the 72 archer skill.
Archers on a 70 cap with 60 skill can still make themselves good np, but they're definitely not OP. Same at 80 with DP, good but not OP.
This is a discussion on Apex Forever | LIGHT-FARM | UNIQUE CONCEPT within the Private Servers forums, part of the Knight Online (ko4life.com) category; Or just deactivate Dark Pursuer until you make it 80 cap, or just make it the 72 archer skill.
Archers ...
Page: 352
Or just deactivate Dark Pursuer until you make it 80 cap, or just make it the 72 archer skill.
Archers on a 70 cap with 60 skill can still make themselves good np, but they're definitely not OP. Same at 80 with DP, good but not OP.
I meant light feet for archers,not sins. The problem as he said is that archers can combo attack with main skill,say dark pursuer and run. Combo (cut animation),run,combo,run,etc,making it impossible to catch while they are also dealing massive damage. Before the combo,you had to sit tru the entire animation allowing people to potentially catch up. Removing light feet if you stop to fire an arrow makes sense, because it leaves you vulnerable to being caught so youd have to play smarter as an archer. For sins it should remain unchanged.
And for the guy saying archers should have swift pots on top of light feet, what ? Even if light feet had longer cd and wasnt spammable that wouldnt make any sense lol.
Since when is light feet spammable? Usually it has a 12 second cooldown, if it's spammable here then why the hell are people whining lmao?
If it had it's usual CD then if you shot an arrow right after you used lightfeet you'd be walking for 10-12 seconds. At least if you had a swift pot "under" your LF you would be running at the pace of everyone else for those 10 seconds. It's not rock science.
I think the main problem with archer parties and the reason most people are complaining is because DP just hits too hard at 70 cap. At 80+ cap its fine as it doesn't scale up as much as hp scales, especially when krowaz and shit like that is involved. Making changes to class fundamentals to try and balance is always going to be problematic, it's very difficult to comprehend the widespread repercussions of skill removal for classes. No game really ever gets it correct when they make skill changes like that. It's always way to much or way to little.
Tuning damage is fairly easy and should yield much better results. I'd also like to see an increase to AS/MS damage as it promotes better gameplay imo.
Totally agree with this last aspect, archers dmg is so high because they generally are full dex (no iron sets) as they can attack from a far.
but what if the AS/MS was boosted, DP nerfed? archers could be semi tanky and do some damage?
Me personally as an archer, i like to rambo in and spam AS/MS the priest, till 1 or 2 x melees 2hit me.. so worth it lmao
Archers would then be more involved in the pvp just as sins are.
^This is something I suggested but I'm not sure if how KO was coded allows them to overlap at all :<
And if someone is still clueless why people think archers are kinda OP, is the fact which have been stated 100 times in this thread. Highest range + highest mobility = You are pretty much untouchable. While they even do quite high dmg :<
@twostars @aesteris or anyone that played beta as a priest
With the daily quests for shells/high class items do you get a choice of what items to take, even if its not your class?
If you're priest you're not going to want priest shells and priest impacts, so them being able to pick raptors and warrior shells make sense so they actually want to do the quests.
Damn, so what rewards do priests get for the shell quests and the ones that give raptor/shard?
Priests aren't going to want to join partys to kill Titans and such if they don't even get rewards out of it. It's also just unfair on them wasting time and pots on items that don't even benefit them.
There's nothing that's comparatively the same as Raptors/Shards/Shells for Priests unless you're talking unique hammers/shields - obviously and correctly out of the question - so they definitely need to have an option to pick other high class items they can sell to save up for something that's actually worth it for them.
You should work on your reading comprehension lol. The point is the quests are class locked and you get class specific items, so priest will get priest shells and I assume Priest Impact? for quests that other classes get valuable shells and their raptors, shards etc for.
The point is priests should be able to pick what they get, so they can take Raptors/Shards and head to this mythical place called Moradon where they can sell and exchange said items.
Although, this wont resolve the problem with priest quests.
But i believe the daily/weekly quest items should be account bind.
https://forum.apexko.com/topic/8480-...account-bound/
otherwise im sure people are gonna be flooding the market.
hmm. You said;
What are you talking about here? You do mention titans and the items that drop from them, right?
If your problem was with CZ pk kill quests and such, then why mention Titans here? Is there a Titan quest that give class based items? If they do, did you assume that everyone here knows about it?
Maybe you should think before smashing keyboard.
No, there are several daily and weekly quests in which you kill x amounts of x mobs (titans, booros etc) for shell pieces and high class weapons that are class specific.
Maybe read up or try the beta then before posting sarcastic comments if you don't know anything about the server lol. Or just follow the comment chain of literally the 2 comments before where we're talking about quests for high class items.
Bookmarks