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OldSchoolKO - ERAGON Reborns! JUNE THE 5TH (official) - Miami 13:00 hours

This is a discussion on OldSchoolKO - ERAGON Reborns! JUNE THE 5TH (official) - Miami 13:00 hours within the Private Servers forums, part of the Knight Online (ko4life.com) category; Originally Posted by tobol how much is class change scroll? 3k kc 10chars...
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  1. #5221
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    Quote Originally Posted by tobol View Post
    how much is class change scroll?
    3k kc
    10chars

  2. #5222
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    well acme kicks me from pus everytime. Any solution?

  3. #5223
    Senior Member perhana's Avatar
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    Acme kicks me before entering the game. I hate their security updates so much, there are still koxpers running around ingame and legit players cannot login because some false positive or acme just failing to update no matter what.

  4. #5224
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    Quote Originally Posted by perhana View Post
    Acme kicks me before entering the game. I hate their security updates so much, there are still koxpers running around ingame and legit players cannot login because some false positive or acme just failing to update no matter what.
    i turned off entire antivirus and acme doesnt kick me anymore from pus, try that

  5. #5225
    Senior Member perhana's Avatar
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    Quote Originally Posted by tobol View Post
    i turned off entire antivirus and acme doesnt kick me anymore from pus, try that
    Offcourse I have tried everything like that on my end. Does not help for this.

    Same thing as with the previous OSKO launch, they updated acme and after that I couldnt login for 2 weeks..
    I get this line briefly on my firefox and get forwarded to acmecore forums:
    http://www.acmecore.net/acme-error.php?code=6647&details= (ACMEV2)(server:185.30.166.94)

  6. #5226
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    well their support sucks, unless you wont find the way to fix that you wont be able to play I guess

  7. #5227
    Senior Member perhana's Avatar
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    Quote Originally Posted by tobol View Post
    well their support sucks, unless you wont find the way to fix that you wont be able to play I guess
    Yup, I have tried my best, they haven't. Tried installing the updated client, did a system restore on my computer, tried manually patching and repatching, restarted my computer multiple times, /flushdns etc. etc. Nothing I can do is helping. Seems like a false positive, but I can't be sure. It really annoys me how badly acme is failing the server, it does not detect koxpers, but prevents legit players to even login. They really should do better.

  8. #5228
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    still waiting destruction and talia stuffs. since 10 days its bugged. zzzzzzzzzzzzzzzzzz

  9. #5229
    OldSchoolKO Staff Senior Member Professor's Avatar
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    Hello guys, for the ones who has problems with login or launcher please visit this link:

    http://www.good-game.us/threads/abou...roblems.17393/

    thanks

  10. #5230
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    Bump! Server still kicking hard. Increased PK quite a bit after players got their gear & masters up. Now the server need's to spice things up like adding drops on duke/bach/bishop. That's quite easy thing to do and increases activity on bowl even more!

    For new players: Exping to 61 is easy even without premium, You can farm up raptor/shards and chitin set in few days. Masters require quite a bit of farm or mental durability on camping bowl with 20 enemy sins

    Keep it up Prof!

  11. #5231
    Amuse me Moderator razor's Avatar
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    There's something inherently broken with damage and range overall. A raptor +6 sword dancing fuck should not be able to spam 700 each hit... same goes to a shard+6 sin and their 1100 damage spikes (Wasn't like this on prev. Osko servers where'd I'd get SD'd max 600 and spiked 800-900, I refuse to believe that Pathos Gloves are the sole culprit either).

    Am I the only one who gets deceived by the visual range between me and my enemies in game? Enemies are way closer than they appear, always. I get duffed from miles away too, it's like my position took too long to update in the client.

    Other than that, server's looking good yes.

  12. #5232
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    you better ban those koxp mages on dms

  13. #5233
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    Quote Originally Posted by perhana View Post
    I just wish someone could tell me how to fix my basic attack, my basic r-attack does not work at all!

    It just says: " cannot attack because the target is too far".
    My character runs to the enemy and starts attacking on my screen, but only animation works, no damage. For others it just shows that im standing near the enemy.

    Anyone know what might cause this? I tried with every class, but it does not work!

    So basically animation and everything works on my client, but nothing goes through to the server.

    Any tips & advice is appreciated
    Quote Originally Posted by twostars View Post
    Sounds more like a problem with their movement system than anything on your end. It's really easy for the server to consider you at the position of the last movement update -- not the current one. It relaying the packets from the client so clients see you where you should be, but not actually handling them correctly easily explains why others see you in the correct place. At least, if they were near you when they received the update -- if they weren't in range of you, and they then proceeded to entered your range -- you not having moved since -- they'd most likely see you in the old position. Not something that you'd expect to try in reality, but yeah.
    Quote Originally Posted by razor View Post
    There's something inherently broken with damage and range overall. A raptor +6 sword dancing fuck should not be able to spam 700 each hit... same goes to a shard+6 sin and their 1100 damage spikes (Wasn't like this on prev. Osko servers where'd I'd get SD'd max 600 and spiked 800-900, I refuse to believe that Pathos Gloves are the sole culprit either).

    Am I the only one who gets deceived by the visual range between me and my enemies in game? Enemies are way closer than they appear, always. I get duffed from miles away too, it's like my position took too long to update in the client.
    I don't think you're the only one -- perhana seemed to be having similar issues (though more not being able to attack as opposed to being attacked from a-far). Quite possibly people are having this issue without even realising it, which is why perhana seemed to be the only one?

    But as I said before, it's really easy to screw it up especially since the intended behaviour differed a little between versions officially. It wasn't until 1.9xx when mgame allowed for the client to say where it actually is at the time of the movement update, instead of its intended destination, which helps a lot (especially for speed hacking/collision detection!).
    OSKO are using 1.8xx AFAIK, which sounds to me like they're storing the destination position server-side as if the client was at the destination already (i.e. client says I'm going to x,y, server says okay -- you're there), and relaying the client packet which the clients still handle as if they're still moving from their last known position to the destination position). So effectively they're a lot closer than they appear, but you don't see them there yet (either that or it's the inverse, confusing).

    Otherwise, if it's 1.9xx -- just means they're not making use of the other position (client's current position as of the movement update) in the client packet which solves all of this confusion. >_<

  14. #5234
    OldSchoolKO Staff Senior Member Professor's Avatar
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    Hello guys, we are doing more fixes on server, i invite you to follow the new contest on our facebook, click below

    Last edited by Professor; 09-24-2014 at 10:27 PM.

  15. #5235
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    Quote Originally Posted by razor View Post
    There's something inherently broken with damage and range overall. A raptor +6 sword dancing fuck should not be able to spam 700 each hit... same goes to a shard+6 sin and their 1100 damage spikes (Wasn't like this on prev. Osko servers where'd I'd get SD'd max 600 and spiked 800-900, I refuse to believe that Pathos Gloves are the sole culprit either).

    Am I the only one who gets deceived by the visual range between me and my enemies in game? Enemies are way closer than they appear, always. I get duffed from miles away too, it's like my position took too long to update in the client.

    Other than that, server's looking good yes.
    Indeed its not same than in old client. Warriors & sins can spam shitloads of dmg, but so can archers. Warriors & Sins just doesn't have skill that slows player with 90% rate from each ice-shot.

    I don't know about the visual range, we haven't got any trouble with it so far. Sometimes we see players lagging so much so it looks like they are speedhacking

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