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OldSchoolKO - ERAGON Reborns! JUNE THE 5TH (official) - Miami 13:00 hours

This is a discussion on OldSchoolKO - ERAGON Reborns! JUNE THE 5TH (official) - Miami 13:00 hours within the Private Servers forums, part of the Knight Online (ko4life.com) category; Originally Posted by twostars Broken buffs/debuffs (affecting the amounts in the damage calcs) could easily explain why they're able to ...
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  1. #5056
    SEXIEST NOSE ON EARTH Senior Member SheldonCooper's Avatar
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    Quote Originally Posted by twostars View Post
    Broken buffs/debuffs (affecting the amounts in the damage calcs) could easily explain why they're able to be bugged; they may even not be resetting correctly on spawns causing the persistent behaviour you describe. This is especially likely given the other bug report you submitted (regarding the AC buff breaking things similarly).

    My guess is turks figured out which buffs/debuffs caused them to bug and just kept abusing it.

    Edit: As for archer attacks healing, that pretty much conclusively identifies it as overflowing and going negative.
    This overflow you mention sometimes happen on on 12xx versions also, sometimes when you drain high hp bosses it will say healed for particular amount of damage but I think that heal that show in client might only be client side not sure tho, however the heal on archer skills was present here on regular mobs that is in 18xx source i'm talking about.

  2. #5057
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    Quote Originally Posted by SheldonCooper View Post
    This overflow you mention sometimes happen on on 12xx versions also, sometimes when you drain high hp bosses it will say healed for particular amount of damage but I think that heal that show in client might only be client side not sure tho
    Off-hand I don't recall what the 1.298 server uses, but either way the client definitely limits it to -32-32k amounts (so this is at least bugged visually). This is still true now (unfortunately).

    Quote Originally Posted by SheldonCooper View Post
    however the heal on archer skills was present here on regular mobs that is in 18xx source i'm talking about.
    It doesn't matter what specifically abuses it, from the bug reports posted it appears the general damage calc is fucked. Archery skills apparently just happen to demonstrate it best, perhaps because they typically use true damage.

  3. #5058
    SEXIEST NOSE ON EARTH Senior Member SheldonCooper's Avatar
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    Does the 18xx source also uses HitTypes set in database or it's completely differently setup? it might have been fixed by changing the hittype on the skill if it uses same configuration in database as 12xx source. But then the AddDamage would have to be tweaked probably according to specific HitType in MAGIC_TYPE2 ? I'm literraly just talking from the top of my head cause I think 18xx source still uses database settings for skill damages, I have no experience what so ever with 18xx for that matter tho.

  4. #5059
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    Quote Originally Posted by SheldonCooper View Post
    Does the 18xx source also uses HitTypes set in database or it's completely differently setup? it might have been fixed by changing the hittype on the skill if it uses same configuration in database as 12xx source. But then the AddDamage would have to be tweaked probably according to specific HitType in MAGIC_TYPE2 ? I'm literraly just talking from the top of my head cause I think 18xx source still uses database settings for skill damages, I have no experience what so ever with 18xx for that matter tho.
    Most likely it's still used by the 1.8xx implementation OSKO is using, no reason not to. But that'd be working around the issue by -- presumably -- not using true damage (or vice versa), not fixing it... fixing it's as simple as fixing the datatypes used, and double-checking that the calc isn't casting values to anything larger than the result's datatype can hold (not that it'd be an issue *if* the value itself was small enough). Besides, it'd only "fix" the specific archery skills the issue's most noticeable with, not everything else.

  5. #5060
    SEXIEST NOSE ON EARTH Senior Member SheldonCooper's Avatar
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    I think it's better if they set the calculations correctly in matters of overflow as that would fix all the problems considering all damage problems.
    twostars likes this.

  6. #5061
    God. Moderator Kallop's Avatar
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    I'm just honestly amazed they managed to launch such a buggy server and have so many people playing it lol. Then again the popularity and massive population is at the same time the reason why people haven't rage quit already. Well I hope they manage to fix their shit so people who actually bother won't be too disappointed. Have fun whoever still plays.

  7. #5062
    Senior Member ScreameR's Avatar
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    I'm wondering how they are going to do it at the 6 september launch, i wonder if they get that much players on again at that time.

  8. #5063
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    One week is short time indeed to fix all those bugs. Altough the client was supernice with all new stuff that haven't been seen for long time in such servers with such population.

    Atm someone is going berzerg on ddossing yourko, i doubt if they can even get up during this weekend. With all the fancy thing OSKO has, i guess they still got good shot of making it playable.

  9. #5064
    Senior Member Undef's Avatar
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    sorry but dc premiums and their free half-master +10%ap pot and this retarded 920hp heal pot not making this game playable..

  10. #5065
    SEXIEST NOSE ON EARTH Senior Member SheldonCooper's Avatar
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    The Red potion is not stackable with meat dumpling, it's only suitable for VSes if you ask me cause you lose quite nice amount of NPs if you ain't using meat dumplings

  11. #5066
    Amuse me Moderator razor's Avatar
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    i would still remove red potion, i didnt even know it was there.

    DC premium gives you way too much of an advantage in pk. DC premium was originally oriented to be a money making alternative in many aspects, but here it just makes you OP in cz lol.

    remove all of that please.

  12. #5067
    OldSchoolKO Staff Senior Member Professor's Avatar
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    For the ones who has forgotten their old account information, we solved it, please check this link

    http://www.good-game.us/threads/rest...e-added.17312/

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  14. #5069
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    Quote Originally Posted by hakancosku View Post
    I REALLY hope that is true as yourko blatantly does it to other servers and then cries if it happens to them.

    I wish no one did it, but if your gonna DDOS people and then cry when you get it back, then you deserve it.

  15. #5070
    SEXIEST NOSE ON EARTH Senior Member SheldonCooper's Avatar
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    Why people don't understand that OSKO is the only hard farm server worth playing. And I mean the only, it has always been online the longest time of all servers. This new source right now has been a little unfortunate but all new begginings can't be perfect from scratch. Even I had 2 crippled launches when trying to put my server up. When you start from scratch stuff happens. But once they will fix all the bugs it will be again the best farm server out there, there's no doubt about it It's just so much fun
    ScreameR likes this.

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