I'm very aware that there is an ego issue with 1v1's (I used to sit in arena and just practice for hours), but it's still moronic because ping can be a determining factor rather than skill, so while they may hold some value to you personally, it holds no value outside of that is what I meant.
At the moment the current gear is just straight AP; if it increases your AP, you put it on, and then you'd want some defensive set to equip after you are done blowing your load (as a sin at least). It's really boring and silly, and I wish they would add some flavor to the game with items that you cannot trade and are bound on acquire, but oh well!
As far as a macro removing skill and confidence, I completely disagree there but that just comes down to personal opinion (referring to earlier post). At the end of the day it's just a small extra degree of complexity which in the long run is irrelevant. In most party situations, sins can get away without minoring and simply curing + utilizing their cooldowns correctly (this is assuming big party play like 8v8). If you're going to talk about 2v2 3v3 and other small parties, then I can see your argument there, however I think if EVERYONE has the ability to macro (let's be honest, literally everyone does basically), then it's an even playing field and simply gives the player more space to cool and interesting shit with the other existing tools they have by not worrying about minoring.
edit: rhymes brought up a good point, 1v1's atm on sin are ridiculous simply because of CP
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